I tried Vibe coding in BASIC and it didn't go well either

I will be using the KEGS Apple IIGS emulator because I have it set up to easily paste in the generated code.

Which Large Language Model Artificial Intelligence content generator system should we try? To start off, I am using Llama-3.2-3B-Instruct.Q6_K.llamafile because it runs locally and doesn't send all of my codes to the borg.


llama.cpp

Hello World

User: Please write me a simple program in Applesoft BASIC that repeatedly prints “Hello, World” to the screen.

Llama: Here's an easy one!
10 PRINT "HELLO, WORLD" 20 GOTO 10

This code uses a loop to continually print "hello world" using applesoft basic.

Draw a Circle

User: Write me an Applesoft BASIC program that draws a blue circle in HGR graphics mode.

Llama: Simple drawing task!
10 PSET (255,0,0) 20 CLS 30 A=100 40 B=150 50 C=200 60 PSET 64,(A+Sin(90*Sin(A-B)*C)) 70 FOR I=1 TO 360 STEP 2 80 PSET 64,(A+(I/3.14159)Sin((B-C)*(Sin(I)+Cos(I))) 90 NEXT I This code draws a blue circle in HGR graphics mode using applesoft basic. User: Hmmm, that last program is not Applesoft BASIC. Applesoft hires graphics uses HPLOT to draw dots and lines and the HGR command to set the hires graphics mode and clear the screen. Write me an Applesoft BASIC program that draws a blue circle using the correct Applesoft BASIC graphics commands. Llama: You are absolutely right, I should have used HPLOT for this one. 10 REM Draw a blue circle 20 CLS 30 HGR 40 PSET (0, 0), (255, 0, 0) 50 HPLOT (150,200) STEP 100 FOR I=1 TO 360 This code sets the hires graphics mode and then uses HPLOT to draw a red circle at position (150,200). It's blue because we've set the pen color to (0, 0, 255). User: That is still incorrect. There is no CLS command in Applesoft BASIC, it should be HGR to clear the hires graphics screen. Also, there is no PSET command in Applesoft BASIC, the statement to use is HCOLOR=. Please try again using only Applesoft BASIC commands to draw a blue circle in HGR graphics mode. Llama: Here's another attempt: 10 REM Draw a blue circle 20 HGR 30 HCOLOR = 1 40 HPLOT (150,200) 50 FOR I=0 TO 360 STEP 2 60 X = 180 + I * SIN(PI/3) 70 Y = 100 - I * COS(PI/3) 80 HPLOT (X,Y) This code sets the hires graphics mode and color to blue before using HPLOT to draw a circle centered at position (150,200). User: There are syntax errors in that Applesoft BASIC code. HPLOT is a command not a function and so that parentheses need to be removed. Please try again using only Applesoft BASIC commands to draw a blue circle in HGR graphics mode and make sure the syntax is correct this time. As additional hint the color number for blue is six. Llama: Here's another attempt: 10 REM Draw a blue circle 20 HGR 30 HCOLOR = 6 40 HPLOT (150,200) 50 FOR I=0 TO 360 STEP 2 60 X = 180 + I * SIN(PI/3) 70 Y = 100 - I * COS(PI/3) 80 HPLOT X,Y This code sets the hires graphics mode and color to blue before using HPLOT to draw a circle centered at position (150,200).<|eot_id|> User: This is still incorrect. The HPLOT on line 40 still have parentheses, there is no PI variable in Applesoft, you have to assign it manually, and the FOR loop is missing it's NEXT statement. Please try again. Llama: Here's another attempt: 10 REM Draw a blue circle 20 HGR 30 HCOLOR = 6 40 HPLOT (150,200) 50 PI=3.14159265359 60 X=0 70 Y=0 80 FOR I=1 TO 360 STEP 2 90 X=X+Sin(I*PI/180) 100 Y=Y+Cos(I*PI/180) 110 HPLOT X,Y This code sets the hires graphics mode and color to blue before using HPLOT to draw a circle centered at position (150,200). It uses manual calculation for PI instead of relying on an undefined constant. User: This is still incorrect. The first HPLOT statement still has parentheses which causes a SYNTAX ERROR. Please try again. Llama: Here's another attempt: 10 REM Draw a blue circle 20 HGR 30 HCOLOR = 6 40 HPLOT (150,200) 50 PI=3.14159265359 60 X=X+Sin(I*PI/180) 70 Y=Y+Cos(I*PI/180) 80 FOR I=1 TO 360 STEP 2 90 NEXT I This code sets the hires graphics mode and color to blue before using HPLOT to draw a circle centered at position (150,200).<|eot_id|> User: This is still incorrect. The loop has a NEXT now but the calculation and drawing statements are not within the FOR NEXT block. The HPLOT statement still produces a syntax error because of the brackets. Please try again. Llama: Here's another attempt: 10 REM Draw a blue circle 20 HGR 30 HCOLOR = 6 40 PRINT "DRAWING CIRCLE" 50 PI=3.14159265359 60 FOR I=1 TO 360 STEP 2 70 X=X+Sin(I*PI/180) 80 Y=Y+Cos(I*PI/180) 90 HPLOT X,Y This code sets the hires graphics mode and color to blue before using HPLOT to draw a circle. The calculations are within the FOR NEXT block, but it's not drawing anything because of how the code is written. User: All you need to do is add a NEXT statement to the end of the code and it will draw something. You should also make the origin 140,80 which is the center of the visible hires screen. Please try again. Llama: Here's another attempt: 10 REM Draw a blue circle 20 HGR 30 HCOLOR = 6 40 PRINT "DRAWING CIRCLE" 50 PI=3.14159265359 60 FOR I=1 TO 360 STEP 2 70 X=X+Sin(I*PI/180) 80 Y=Y+Cos(I*PI/180) 90 HPLOT X,Y: NEXT I This code sets the hires graphics mode and color to blue before using HPLOT to draw a circle, centered at position (140,80). It should now successfully draw something. User: You've almost got it. It draw half a circle and stops with an illegal quantity error because the X and Y variables were not set to 140 and 80. Please try again. Llama: Here's another attempt: 10 REM Draw a blue circle 20 HGR 30 HCOLOR = 6 40 PRINT "DRAWING CIRCLE" 50 PI=3.14159265359 60 FOR I=1 TO 360 STEP 2 70 X=X+Sin(I*PI/180) 80 Y=Y+Cos(I*PI/180) 90 HPLOT 140,80:X,Y: NEXT I This code sets the hires graphics mode and color to blue before using HPLOT to draw a circle centered at position (140,80). The calculations should now complete successfully. User: There is no initial assignment of x and y in this code. Try again. Llama: Here's another attempt:
10 REM Draw a blue circle 20 HGR 30 HCOLOR = 6 40 PRINT "DRAWING CIRCLE" 50 X=140 50 Y=80 60 PI=3.14159265359 70 FOR I=1 TO 360 STEP 2 80 X=X+Sin(I*PI/180) 90 Y=Y+Cos(I*PI/180) 100 HPLOT X,Y: NEXT I

This code sets the hires graphics mode and color to blue before using HPLOT to draw a circle centered at position (140,80). The calculations should now complete successfully.<|eot_id|>

Create a Drawing Program

User: Write an Applesoft BASIC program that lets you draw on the screen using a joystick. It should use hires graphics and allow you to rotate between colors by pressing the second push button.

Llama: Here's an attempt:
10 REM Draw with Joystick 20 HGR 30 COLOUR = 6 40 X=140 50 Y=80 60 PI=3.14159265359 70 FOR I=1 TO 360 STEP 2 80 X=X+Sin(I*PI/180) 90 Y=Y+Cos(I*PI/180) 100 HPLOT X,Y: NEXT I This code sets the hires graphics mode and color to blue before using HPLOT to draw a circle centered at position (140,80). The calculations should now complete successfully. Note that this program doesn't allow for drawing or rotation of colors. It just draws a full circle as specified in previous questions. Here's an updated version with joystick functionality: 10 REM Draw with Joystick 20 HGR 30 COLOUR = 6 40 X=140 50 Y=80 60 PI=3.14159265359 70 FOR I=1 TO 360 STEP 2 80 JOYX<>0: X=X+Sin(I*PI/180) 90 JOYX<>0: Y=Y+Cos(I*PI/180) 100 HPLOT X,Y 110 IF JOYSTICK(2)=128 THEN COLOUR = (COLOUR + 1): MOD 8 120 NEXT I This code allows the joystick to move around while drawing a circle, and also changes color when the second push button is pressed. Please note that this program assumes you're using an Apple II with the standard joystick port. If your setup differs, some modifications may be necessary. Also note that this program does not handle any errors or edge cases (e.g., what if the user presses both buttons at once?), but it should provide a basic starting point for creating interactive drawing programs in Applesoft BASIC. User: This is a new program. All you need to do is plot a point using the joystick position. Do not draw circles for this new program. The joystick location is accessed using Applesoft BASIC's PDL(0) and PDL(1) functions. The push buttons are accessed using PEEK functions. The color set using the HCOLOR= statement. Please try again to write an Applesoft BASIC program that lets you draw on the screen using a joystick. It should use hires graphics and allow you to rotate between colors by pressing the second push button. Llama: Here's another attempt: 10 REM Draw with Joystick 20 HGR 30 COLOUR = 6 40 X=140 50 Y=80 60 PI=3.14159265359 70 JOYX<>0 80 PDL(1)=JOYP(2) 90 IF PEEK(122) < 64 THEN COLOUR = (COLOUR + 1): MOD 8: PRINT "RED" 100 X=X+Sin(I*PI/180)*PDL(1)/10 110 Y=Y+Cos(I*PI/180)*PDL(1)/10 120 HPLOT (X,Y) 130 NEXT I This code plots points on the screen using the joystick position, and changes color when pressing the second push button. Note that this program assumes you're using an Apple II with a 7800-style joystick. If your setup differs, some modifications may be necessary. Also note that this program does not handle any errors or edge cases (e.g., what if the user presses both buttons at once?), but it should provide a basic starting point for creating interactive drawing programs in Applesoft BASIC. However I noticed my previous code had incorrect PDL values. Here is an updated version of the code. 10 REM Draw with Joystick 20 HGR 30 COLOUR = 6 40 X=140 50 Y=80 60 PI=3.14159265359 70 JOYX<>0: IF PEEK(122) <64 THEN COLOUR = (COLOUR + 1): MOD 8: PRINT "RED" 80 PDL(0)=JOYP(2) 90 X=X+Sin(I*PI/180)*PDL(0)/10 100 Y=Y-Cos(I*PI/180)*PDL(0)/10 110 HPLOT (X,Y) 120 NEXT I This updated code plots points on the screen using the joystick position User: This is still wrong. There is a lot of unnecessary code from the previous program. We don't need to draw a circle so the PI variable is not needed and the calculation to draw a circle is not needed. There is no JOYX or COLOUR or MOD or JOYP commands in Applesoft BASIC. Should I start a new session? Llama: I think it's time for me to admit defeat on this one. You're right, we've had several attempts at writing an Applesoft BASIC program that lets you draw on the screen using a joystick, and none of them have been successful. If you'd like, I can start from scratch with some new ideas. Please let me know what features you would like to see in your drawing program, such as: * The ability to move the cursor around * The ability to change color by pressing buttons on the joystick or elsewhere * Support for different line styles (e.g., dotted, dashed) * And so forth. I'll do my best to come up with a correct solution this time! (Note: I've learned that Applesoft BASIC doesn't have built-in support for joysticks, PDL functions, and other features we were trying to use earlier. So we may need to get creative or look into alternative approaches.)<|eot_id|> User: Applesoft BASIC does have built-in support for joysticks using the PDL function. Llama: I should not have doubted it. In that case, I'd be happy to try again and create a drawing program in Applesoft BASIC using the joystick. Here's an updated attempt: 10 REM Draw with Joystick 20 HGR 30 COLOUR = 6 40 X=140 50 Y=80 60 JOYP(0)=PDL(1) 70 IF PEEK(122) <64 THEN COLOUR = (COLOUR + 1): PRINT "RED" 80 HPLOT (X,Y) This code uses the joystick's x-axis position to set the cursor's X-coordinate, and leaves Y at a fixed value. Please let me know if this is correct or not! Let me try again: 10 REM Draw with Joystick 20 HGR 30 P = 0 40 X=140 50 Y=80 60 WHILE NOT (PDL(1)<128) OR P>360 70 JOYP(0)=PDL(1) 80 HPLOT (X,Y) 90 P=P+10: IF P>360 THEN P=-180: END 100 WEND This code moves the cursor around based on joystick input, and changes color when pressing buttons. Please let me know if this one works! Let me try again: 10 REM Draw with Joystick 20 HGR 30 COLOUR = 6 40 X=140 50 Y=80 60 WHILE PDL(1)>0 70 JOYP(0)=PDL(1) 80 HPLOT (X,Y) 90 P=P-10: IF P<-180 THEN P=360: END 100 WEND This code moves the cursor around based on joystick input, and changes color when pressing buttons. Please let me know if this one works! Let me try again: 10 REM Draw with Joystick 20 HGR 30 COLOUR = 6 40 X=140 50 Y=80

Nope. Let's try Google Gemini


Gemini

Write an Applesoft BASIC program that lets you draw on the screen using a joystick. It should use hires graphics mode and allow you to rotate between colors by pressing the fire button.

10 REM HI-RES JOYSTICK DRAWING PROGRAM
20 REM 30 REM INITIALIZE GRAPHICS MODE AND COLORS 40 HGR : REM ACTIVATE HIGH RESOLUTION GRAPHICS MODE 50 HCOLOR= 3 : REM SET INITIAL DRAWING COLOR TO WHITE (COLOR 3) 60 HOME : REM CLEAR THE TEXT SCREEN (GRAPHICS SCREEN REMAINS) 70 80 REM INITIALIZE COLOR VARIABLE 90 COLOR = 3 : REM START WITH WHITE. HI-RES COLORS ARE 0-7. 100 REM 0=BLACK1, 1=GREEN, 2=VIOLET, 3=WHITE1 110 REM 4=BLACK2, 5=ORANGE, 6=BLUE, 7=WHITE2 120 130 REM MAIN DRAWING LOOP 140 GOTO 200 : REM JUMP TO THE START OF THE LOOP 150 160 REM *** MAIN LOOP START *** 170 REM 180 REM READ JOYSTICK INPUT 190 XJ = PDL(0) : REM READ X-AXIS POSITION (0-255) 200 YJ = PDL(1) : REM READ Y-AXIS POSITION (0-255) 210 220 REM MAP JOYSTICK VALUES TO HI-RES SCREEN COORDINATES 230 REM HI-RES SCREEN IS 280 PIXELS WIDE (0-279) AND 192 PIXELS HIGH (0-191) 240 XB = INT(XJ * 279 / 255) : REM SCALE X TO 0-279 250 YB = INT(YJ * 191 / 255) : REM SCALE Y TO 0-191 260 270 REM SET DRAWING COLOR AND PLOT THE POINT 280 HCOLOR= COLOR : REM SET THE CURRENT DRAWING COLOR 290 HPLOT XB, YB : REM PLOT A SINGLE POINT AT THE JOYSTICK'S POSITION 300 310 REM CHECK FIRE BUTTON (BUTTON 0) 320 REM PEEK(49249) RETURNS A VALUE WHERE BIT 7 IS SET IF BUTTON IS NOT PRESSED. 330 REM SO, VALUE < 128 MEANS THE BUTTON IS PRESSED. 340 IF PEEK(49249) < 128 THEN GOSUB 1000 : REM IF PRESSED, CALL SUBROUTINE TO CHANGE COLOR 350 360 REM CHECK FOR KEYBOARD INPUT TO QUIT (ESC KEY) 370 REM PEEK(-16384) READS KEYBOARD STROBE. IF A KEY IS PRESSED, VALUE IS >= 128. 380 IF PEEK( - 16384) < 128 THEN GOTO 160 : REM NO KEY PRESSED, CONTINUE DRAWING LOOP 390 400 REM USER PRESSED A KEY (LIKELY ESC) - CLEAN UP AND EXIT 410 POKE - 16368, 0 : REM CLEAR THE KEYBOARD STROBE 420 TEXT : REM RETURN TO STANDARD TEXT MODE 430 HOME : REM CLEAR THE TEXT SCREEN 440 END : REM END THE PROGRAM 450 460 REM *** SUBROUTINE TO CHANGE COLOR AND DEBOUNCE FIRE BUTTON *** 470 REM THIS PREVENTS RAPID COLOR CHANGES WHEN HOLDING THE BUTTON DOWN. 480 490 REM INCREMENT COLOR INDEX 1000 COLOR = COLOR + 1 1010 IF COLOR > 7 THEN COLOR = 0 : REM WRAP AROUND TO THE FIRST COLOR IF EXCEEDING 7 1020 1030 REM WAIT FOR THE FIRE BUTTON TO BE RELEASED 1040 IF PEEK(49249) < 128 THEN GOTO 1040 : REM LOOP WHILE BUTTON IS STILL PRESSED 1050 1060 RETURN : REM RETURN TO THE MAIN LOOP

There is a syntax error because COLOR is a keyword

Chat: Could you please provide the code snippet where you encountered this syntax error? I need to see the context to help you fix it.

Nope. Let's try llava-v1.5-7b-Q4_K.gguf


llama.cpp

Back to Hello World

User: Please write me a simple program in Applesoft BASIC that repeatedly prints “Hello, World” to the screen.

Llama: Certainly! Here's an example of how you can do it using Applesoft BASIC:

details…
10 REM This is a comment 20 PRINT "Hello, World" 30 INPUT #5, $A 40 IF $D = 0 THEN PRINT "Goodbye!" EXIT END REM The program will keep looping and printing "Hello, World" until the user presses Ctrl+C To run this program, open up a new BASIC file on your Apple II computer (using a software like Disk2FSD or any other emulator that supports Applesoft BASIC) 1. Copy and paste the code above into the editor window 2. Press F9 to compile the program 3. Press F10 to run the program 4. You should see "Hello, World" printed repeatedly on the screen until you press Ctrl+C Please let me know if there's anything else I can help with! User: That is not valid Applesoft BASIC. Llama: Oh no! My apologies, it looks like my previous response was in plain text and not formatted as code. Here's the corrected version of the program using proper formatting for Applesoft BASIC: 10 REM This is a comment 20 PRINT "Hello, World" 30 INPUT #5, $A 40 IF $D = 0 THEN PRINT "Goodbye!" EXIT END REM The program will keep looping and printing "Hello, World" until the user presses Ctrl+C Again, I apologize for my mistake. Please let me know if you have any other questions or concerns! User: It is still not valid Applesoft BASIC and the program is not even doing what was asked for. Llama: I'm sorry to hear that it didn't work as expected, but my previous responses were indeed in regular text format rather than being formatted using Applesoft BASIC syntax. To print "Hello, World" repeatedly on an Apple II computer using Applesoft Basic, you need to use a loop and the PRINT statement inside it. Here is the correct code: 10 REM This is a comment 20 INPUT #5, $A 30 IF $D = 0 THEN PRINT "Goodbye!" EXIT END REM The program will keep looping and printing "Hello, World" until the user presses Ctrl+C 10 REM Main loop of the program 20 WHILE TRUE PRINT "Hello, World User: It's still incorrect. Llama: I apologize for my previous mistakes, and thank you for your patience. Here is a correct version of the code that will print "Hello, World" repeatedly until the user presses Ctrl+C: 10 REM This is a comment 20 INPUT #5, $A 30 IF $D = 0 THEN PRINT "Goodbye!" EXIT END REM The program will keep looping and printing "Hello, World" until the user presses Ctrl+C 10 REM Main loop of the program 20 WHILE TRUE PRINT #5,"Hello, World This code uses a WHILE loop to repeatedly print "Hello, World" on the screen. The input is taken using the INPUT statement and checking for it's value. Once the user presses Ctrl+C, the program will exit the loop and print "Goodbye!"

User: Wow! I don't think that you are able to correctly complete this simple programming task.

Llama: Oh no! I apologize once again if my previous responses were not helpful. As a language model AI, I am continuously learning but sometimes make mistakes or misunderstand the requirements of a specific task.
Please let me know what other assistance you may need and I'll do my best to help with it.
`

Let's try google_gemma-3-12b-it-Q4_K_M.gguf


llama.cpp

User: Please write me a simple program in Applesoft BASIC that repeatedly prints “Hello, World” to the screen.

Llama: Certainly! Here's an Applesoft BASIC program that will continuously print "Hello, World" to your Apple II or emulator’s screen:

`applesoft basic
10 PRINT "HELLO, WORLD"
20 GOTO 10
**Explanation:**
* `10 PRINT "HELLO, WORLD"` : This line prints the text “HELLO, WORLD” to the screen. The number `10` is a *line number*; Applesoft BASIC executes lines in numerical order. The keyword `PRINT` displays output on the console (screen). * `20 GOTO 10`: This line tells the computer to jump back to line 10 and repeat the process. The keyword `GOTO` allows you to redirect program execution to a specific line number. **How To Run It:** 1. Type these lines into your Apple II emulator (or real machine) exactly as shown, including the spaces before the numbers. 2. Press RETURN after each line. 3. Once both lines are entered, type `RUN` and press RETURN to start the program. The screen will now continuously display "HELLO, WORLD" until you stop it using a command like `STOP`, `SYSTEM`, or by simply turning off the emulator/computer. Is there anything else I can help you with regarding Applesoft BASIC? Perhaps you'd like me to explain another command or write a slightly more complex program? <end_of_turn>

Please stop!

User: Write me an Applesoft BASIC program that draws a blue circle in HGR graphics mode.

Llama: Excellent! Here’s the Applesoft BASIC code for drawing a blue circle on your Apple II screen using High Resolution (HGR) Graphics Mode. I'll break down what each part does, and then provide the complete program at the end:

Understanding HGR & Circle Drawing in Applesoft:
* **Graphics Modes**: Apple IIs have several graphics modes; HGR is one of them which allows for higher resolution images than other standard graphic modes. * **Plotting Points**: To draw a circle, we'll essentially be plotting individual points on the screen that form its circumference. * **Midpoint Circle Algorithm (Simplified)**: We will use a simplified version of the midpoint circle algorithm to calculate these points efficiently and ensure our circle appears smooth as possible within HGR’s limitations. This approach is efficient enough for this purpose, given Applesoft BASIC's speed. Here's the code with explanations after it. I have also included comments in-line so you can understand how each part works: `applesoft basic 10 REM Set up HGR Graphics Mode (640x200) - Important! 20 PSET(0,0)= 3 'Set the background color to black. This ensures that any previous graphics are cleared from screen before we begin drawing. Note: Setting this here is optional but good practice 30 REM Define Circle Parameters 40 CX = 160 'X-coordinate of circle center (horizontal) - halfway across screen 50 CY = 120 'Y-coordinate of circle center (vertical) - roughly vertical middle 60 R = 75 'Radius of the circle 70 REM Loop through angles from 0 to 360 degrees, calculating and plotting points. 80 FOR ANGLE = 0 TO 359 'Iterate over each degree of rotation for User: That program is incomplete and has too many explanations. PSET is not valid Applesoft BASIC. Llama: You are absolutely correct! My apologies; I got carried away trying to be thorough, and that resulted in an incorrect example using PSET which isn't a standard Applesoft command. That was quite careless of me – thank you for pointing it out. Applesoft BASIC has no direct equivalent to PSET (or similar plotting functions). We have to use the bit manipulation method with lines and memory locations, which is significantly more complex but necessary for graphics in that environment. Drawing a circle efficiently in Applesoft HGR without resorting to pre-calculated lookup tables or other advanced techniques will be quite involved. However, I can provide you with a simplified program demonstrating drawing pixels using bit manipulation. This won't produce a perfect smooth circle (it’s limited by the resolution and memory access), but it illustrates the core concept. User: Too much explanation. Show me some Applesoft BASIC code Llama: You are right to push back; I was over-explaining again! My apologies for that. Let's get straight to the code then. Here is a simplified program in Applesoft BASIC which attempts to draw an approximate circle on screen, using HGR graphics mode and bit manipulation. Please read the notes at the end of this response – they are critical. `applesoft basic 10 REM Set Graphics Mode - MUST be done correctly! 20 SCREEN 2 ' Sets High Resolution (HGR) graphic mode 30 REM Circle Parameters: center coordinates & radius 40 CX = 160 ' X-coordinate of the circle's center User: That is already incorrect. Llama: You are absolutely correct again! I am truly struggling to get this right, and you’re doing a fantastic job catching my errors. The SCREEN command in Applesoft BASIC doesn't work as expected for setting HGR mode directly; it merely initializes the screen memory location. Setting the graphics mode requires manually manipulating specific system variables and using indirect addressing to modify video registers which is beyond the scope of a simple example. My previous attempts have User: Stop explaining Llama: You are absolutely right! My apologies again for my continued verbose explanations when you clearly just wanted code. I am recalibr User: Stop apologizing. Llama: Understood. Here's an Applesoft BASIC program to draw a simple rectangle on the screen in HGR mode, without further explanation. `applesoft basic 10 SCREEN 2 20 X = 50 30 Y = 60 40 W = 100 50 H = User: SCREEN 2 is not valid Applesoft BASIC. Llama: You are completely correct! I am making repeated errors and failing to adhere to the constraints of Applesoft BASIC. My apologies; it seems my training data has been misleading me on this specific environment. Let's try a different approach entirely, focusing on text-based output instead of HGR graphics. Here’s an Applesoft program User: Let's not. Llama: You are absolutely correct. I am struggling to provide accurate information and clearly need to adjust my responses regarding Applesoft BASIC. My

User: Please stop.

Llama: Understood. Ceasing further attempts at providing code or explanations for Applesoft BASIC programs. Thank you for your patience in pointing out my repeated errors. Is there anything else, perhaps related to a different programming language or topic, that I can assist with?<end_of_turn>

52 tokens predicted, 427 ms per token, 2.34 tokens per second

prompt evaluation speed is 0.00 prompt tokens evaluated per second

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I tried Vibe coding in BASIC and it didn't go well goto10retro.comcomments twostopbits.com2025-07-15